It's been confirmed that 704 Games previously known as Dusenberry/Martin Racing, has confirmed another NASCAR licensed video game. NASCAR Heat Evolution has created a love hate relationship with many gamers who are fans of the sport and gaming as a whole. The game is a fresh start in the series made from scratch with no ties to the previous NASCAR 15's code. What's good about it? The graphics are amazing, physics are in check such as fuel and tire wear, setups are realistic. So what's bad? Well, certain tracks like Darlington, Bristol or Martinsville with physics such as breaking on entry are so finicky you can't even turn in without sliding and possibly spinning out. I mean the it's an appreciated effort I'm grateful for, but why is it these first games for developers come out only a 90% workable product? Of course we have driver assists that help corner turning at such tracks where braking is difficult, but I don't want to use assists to help me turn. I'm the player who wants the challenge of being able to turn it myself without it having a shortcoming out of the package as the final product. I play mostly online where in NASCAR 15 you had to find and learn how to master setups to be the fastest. I took it seriously playing 15 because it gave you an incentive to work your way toward the elite players. That's why I when I watch racing on TV, but hold on I'm not calling myself a "REAL" race car driver either. That would be totally and utterly ridiculous saying such a theme. Video games like these are made to give that "Quasi" feel of racing and setting up cars like the teams do. That's what I want. NASCAR 15 allowed me to do so and create different paint schemes. This game doesn't allow that, not yet. The game delivers on fun for the most part, but all I ask for in the next game is just to get the damn to work normally on braking and setups online. I don't care if it's follow up is the same look and feel presentation wise. Just giving me those two simple things to start and I will be happy and then start adding the good stuff it really needs like NASCAR Thunder 2004 did and did a damn good job on the career mode letting you have an inventory of race cars for the next race along with a money budget, then add a paint booth, possible Xfinity car body styles and Trucks! If I had money to start my own development studio I would beg NASCAR to to give me the rights to the gaming portion and do all explained above and stop trying to whack a golf ball in the sand and put effort in adding a dirt car series in the game as well or a stand alone. Realistically, NASCAR would be the shareholder, but they haven't really put any care whatsoever in the quality of the games anyway and the developers always refer to the drivers to test it for them. So if anything the shareholders are the key element in what they are trying to produce in a game. Only problem is the drivers testing it out only get the final say so because they are well, NASCAR drivers. NASCAR drivers are gamers too, those drivers end up getting a free copy as opposed to the fans giving valid ideas through social and are the ones paying for the game. Us fans are the ones who play the game frequently for enjoyment unlike and I'm not trying to step on toes or try to start a fight, but the likes of Ryan Blaney, Bubba Wallace and Yes Joey Logano who Games as well. Logano is my favorite driver, but I doubt in his busy schedule he plays the game like I do on a daily basis. So it's easy for a developer to breathe easy based on their say so as opposed to a paying customer. Again, I'm not trying to step on these guys' toes in anyway, shape or form, but I don't live the NASCAR driver lifestyle to not see the effort that should be put forth in a game. I know nothing about business, but I think these are all things is gamers who are true NASCAR fans would mostly agree upon. This would only work in a perfect world where if I were rich enough to not need shareholders. We get a game like this that is mostly quality wishing and hoping to see these things for years and nothing ever comes to fruition. When we had NASCAR Thunder with EA sports we were spoiled with what they gave us to play with a plethora different options to play in career mode when online gaming was in diapers. When next Gen games came along and online became more of a focus we saw career mode go into the crapper because corporate America didn't think the customer would care about that detail anymore thus ruining it like there is some hollow regulation saying "if we have one fun thing to add let's gut two things that are already fun and successful giving the customer the idea having it all isn't possible when it actually is". That's what frustrates us racers of gaming. We liked what we had in the old games because the truth of it is a racing video game is like any other sports main purpose, to race, run/pass the football, kick the ball, with the ball with the bat, shoot the ball into the basket. All those things are things that really cannot be perfected beyond what they are now. Meaning you can only add so much to change the rules, but you can't shy away from its sole purpose. Just like the game itself. We live in the 21st century where we want everything better and new every year or month in what seems to be minutes. The way gaming is today you don't need much to change it in every iteration, but the reason companies do that is because they have shareholders to answer too. It's not the gamer, it's the big wigs who delegate the decision making. Like a new Call Of Duty game every year. Being mostly an online multiplayer. It's the same concept with different Scenery, but that's only added to meet shareholder expectations of $$$ and the shareholders aren't concerned with what developers put in the game. You don't actually have to buy the new game every year. The servers are still very active from past iterations. We just have to wish and pray I guess. Just my two cents that will get taxed.
All photos used with permission by Nascar Media.